When you use media this refers to knowledge of specific events or situations that has been gathered or received by communication intelligence or news reports what is it?

EXCELLENCECHARACTERSERVICEGRADE 12Media and InformationLiteracyCORESUBJECTDepartment of EducationMonlimar Development Academy, Inc.School Year 2020 – 2021MONLIMAR DEVELOPMENT ACADEMY, INC. ISchool Year 2020 -2021Chapter 1: Introduction toMedia and InformationLiteracy

Do you think I’m beautiful?

Write a column about songs.

Grade 7 English pa sagot pls yung number 12 tas number 4 pls​

Write a column about songs.

how can you influence others when you convey feelings through words? ​

1. Research design refers to the Justification for the study based on previous research. d. Intent of the researcher provide valid answers to research … questions. d. indicate limitations of the results. quantitative modes of inquiry? d. multiple perceptually-based realities experimental control d. structured designs Csubjectivity with b. delineate the purpose of the study. 3. Which of the following characteristics is generally associated a. provide a summary of the results of the study. 2. The purpose of a research design is to a. statisticol analysis of data. b. plan and procedures for conducting a study. a. flexible designs b. control and manipulation 4. Which of the following characteristics is generally associated with qualitative modes of inquiry? a. numerical data b. subjectivity 5. The characteristic that most clearly distinguishes experimental designs from non-experimental experimental designs a. the researcher becomes a participant in the study. b. there is random selection of subjects. d. there is manipulation of those things subjects will experience. 6. The purpose of an experimental design, as compared to other designs, is a clear intent to the researcher collects data. a. show cause and effect relationships. b. provide the most valid type of design. c. provide highly significant or important results. d. answer the research question. 7. True experimental designs are different from quasi-experimental designs in that a. true experimental designs include random selection of subjects from a population. b. quasi-experimental designs include two groups while true experimental designs include more than two groups. c. quasi-experimental designs lack random assignment of subjects. d. quasi-experimental designs are more useful and provide better Information in real-life situations. 8. Which of the following is the most common type of design that is used when conducting causal research with existing classrooms? a. single-subject 9. b. non-experimental c. quasi-experimental d. true experimental Which of the following designs is likely used when an Investigator records the behavior of a subject before implementing a new curriculum and then compares behavior before implementation with the behavior after quasi-experimental ringle subiert designs is that in a. true experimental​

Choose atleast one sucessful entreprenuer from different fields that you know of and are engaged in common small businesses. Your goal is to understan … d the mindset of established entrepreneurs by playing the role on an interviewer. Ask the following questions using the intervier method of research Name of the Entreprenuer Nature of the Business: What motivated you to become an entrepreneur? What do you think are your charcteristics and competencies that made you a successful entrepreneur? Aside from the business that you have, what other businesses are you interested in? What is your entrepreneur role model? Why do you want to be like her? How much do you love your job?​

6. Unsa nga ICT tool nga gihimo sa PhilRice nga magamit aron mahibal-an ang mga kina-iya sa nagkalainlaing klase sa humay o palay varieties? a. Agri D … oc App b. Binhing Palay App c. MOET App d. Rice Crop Manager (RCM) ​

on short bond paper. draw your interpretation in the bird on the cage give it a sentencepaki answer po ng Tama ​

Tune InA. Why do children need to go to school? Why do you need to study your lessons? Listen carefully as your teacher reads the story below. It is a … bout young Celine. She found out why it is important to study diligently in school and at home. A Bright Future It was a sunny Wendsday morning, but Celine was still sleeping. Aling Lorna, her moteher, came to wake her up. " Celine, wake up, because you need to go to school." Celine did not even try to move. "Mother, i don't want to go to school anymore. I want to stay home and play with my friends. I do not want to study because school is boring!" Suprised, Aling Lorna sat beside Celine. "Celine", she started, " we all have responsibilities. As your mother, it is my responsibility to take care of you and our family. Your father's responsibility as a police officer is to keep our community safe. What about you? What do you think is your responsibility? as a good daughter and student?Celine replied:" Errr ... to go to school?" Celine answered hesitantly.Tune B. B. Check how well you listened to the story. Answer the following questions in sentences.1. What was the story about?2. What type of text did you listen to?3. Who are the characters in te story?4. Where is the story's setting?5. Who did not want ro study? And why?6. What did you learn from the selection​

*Media and Information Literacy

     - Recognize the function of media and information process.

*Media

    - Latin word (medius)

    - Responsible to distribute information.

    - Influence at all

    - Physical object used to communicate with mass communication through physical objects.

*Media Literacy

    - Knowledge and Skills

    - The ability to access analyze, evaluate and create media in a variety of forms.

*Information Literacy

   - The Ability to find use information

   - Key store of life long learning

   - The ability to recognize when information is needed to locate and effectively communicate information in its carious formats.

*Literacy - the ability to read and drive the condition of being literate.

               - the ability to identify, understanding, interpret, create, communicate and compute using printed and written materials associated w/ varying context.

*Information - Process Data.

                    - Covers processed data knowledge derive from study experience, instruction, signal or symbols.

*Technology Literacy

                    - the ability or an individual to use effectively the technological tools.

* Media and Information Literacy - The essentials skills and conferences that allow individual to engage w/ media and information providers effectively develop critical thinking and life long learning

                                                       skills to socialize and became to use citizens.

                                   3 Aspects of Communication

^ Presence of Information

^ Media

^Feedback

                                                           The Evolution of traditional to New Media

1. Pre - Industiral Age - (Before - 1700)

2. Industrial Age - (1700 - 1930)

3. Electronic Age - (1930's - 1980's)

4. Information Age (1900- 2000)

                                        Pre-Industrial (Before - 1700)                                                                            Electronic Age (1930's - 1980's)

*Cave painting                                                                                                                               * Television

*lay Tablet                                                                                                                                     * Large Electronic Computers

*Papyrus                                                                                                                                       * Projectors

*Painting press using wood blocks

                                        Industrial Age - (1700 - 1930)                                                                           Information Age ( 1900 - 2000)

*Machine                                                                                                                                       * Internet

*Type Written

*Telegraph

*Telephone

                                           Types Of Media

1. Print Media        - Hard Copy

   *Blog                  - Limited Media Experiences

                             - one Directional

                             - Very Specific to sense

2. Electronic Media 

 * Radio

*TV                              -  Sense of Sight

*Telephone

3. New/Social Media

*Internet                         - Easy to access

*Google                         - Media Experience in more interact

*FB

*Youtube

              ROLES OF MEDIA

1. Source of INFORMATION.

2. Education

3. Store information

4. creative

5. advertising

6. Communacation/Socialization

               Charcteristic of Digital Citizen

1. Polite and positive when posting online

2. Never share personal information

3. Have strong password

4. Stand up to and report cyber-bullies

5. Give credit when credits is due.

6. Help others to be responsible citizens.

          Responsible Use Of Social Media

1. Think before you click.

2. Keep safety and security in min, respect privacy.

3. Observe neutrality , do not act involved w/political influences.

4. Be trustworthy.

          *Always post accurate

          * Update information

          * Avoid Saying hearsay.

5. Don't use emblems on your agency/school logics or personal blogs or social media profiles.

6. Keep your manager on the loop-obtain permission before posting anything related to your function.

7. observe IT security rules-dont download an disten sofware that you find trough social networks on your computer.

                                                                                                  WORDS IN MEDIA INFORMATION LITERACY

Audience  - Refers to the group of consumers for whom a media text was constructed as well as anyone else who is exposed to the text. Target audience: Refers to the group of people to whom a media text is specifically addressed because of a set of characteristics that they share, such as age, gender, profession, class, etc. Active audience: Refers to a theory that people receive and interpret media messages in the light of their own history, experience and perspective so that different groups of people may interpret the same message in different ways

Audio Information and Media  - Refers to materials, programs, applications and the like that teachers and students use to formulate new information to aid learning through the use, analysis, evaluation and production of sound

Copyright  - A set of rights granted to the author or creator of a work, to restrict others’ ability to copy, redistribute and reshape the content. Rights are frequently owned by the companies who sponsor the work rather than the creators themselves and can be bought and sold on the market.

Creative Forms of Multimedia - In this course, it refers to digital (refer to multimedia information and media) or traditional types like portfolio, flip charts, etc.

Cyber Bullying - Refers to the use of information technology to harm or harass other people in a deliberate, repeated, and hostile manner.

Design Principle and Elements - Refers to the set of rules and criteria for the production of new media and information.

Digital Divide - Refers to the gap between groups, broadly construed, in terms of access to, use of, or knowledge, skills and even attitude in information and communication technologies.

 Electronic portfolio - Refers to a collection of electronic evidence assembled and managed by a user, usually on the Web. Such electronic evidence may include inputted text, electronic files, images, multimedia, blog entries, and hyperlinks.

Fair Use - Refers to the limitation and to the exclusive right granted by copyright law to the author of a creative work. Examples of fair use include commentary, search engines, criticism, news reporting, research, teaching, library archiving and scholarship.

Indigenous media - Any form of media that is created and controlled by a community, either a geographic community or a community of identity or interest. Community media are separate from either private (commercial) media, state-run media, or public broadcast media. Community media are increasingly recognized as a crucial element in a vibrant and democratic media system.

Information - A broad term that can cover data, knowledge derived from study, experience, or instruction, signals or symbols. In the media world, information is often used to describe knowledge of specific events or situations that has been gathered or received by communication, intelligence or news.

Information Literacy - Refers to the abilities to recognize when information is needed and to locate, evaluate, effectively use, and communicate information in its various formats.

Internet - A global system of interconnected computer networks that use the standard Internet Protocol Suite (TCP/IP) to serve billions of users worldwide. It is a network of networks that consists of millions of private, public, academic, business, and government networks, of local to global scope, that are linked by a broad array of electronic and optical networking technologies.

Internet Addiction - Refers to an excessive or poorly controlled preoccupations, urges or behaviors regarding computer use and internet access that lead to impairment or distress.

Learning Out Loud - A process of sharing or producing contents that exemplifies a newfound knowledge. Current examples are producing and uploading videos, blogging, etc.