Organizations are a gameplay element in Grand Theft Auto Online introduced in the Executives and Other Criminals update and expanded upon in the Further Adventures in Finance and Felony, Import/Export and The Criminal Enterprises updates. It allows players to start a criminal organization as a VIP/CEO and carry out various tasks while hiring other players as bodyguards/associates to protect it. DescriptionOrganizations are run through the SecuroServ network and are created by players in Free Mode. A player may start an organization as a VIP only if they have at least $50,000 in their bank account. A player may also start an organization as a CEO after purchasing an office with no bank balance prerequisite required. They then have multiple options from which to choose, such as hiring and firing other players as bodyguards/associates. These bodyguards/associates then work for the VIP/CEO and help them to generate an income from the organization. The name of newly registering organizations defaults to 'An Organization' during creation. As VIP status is temporary, only CEOs can keep a permanent organization name. The name can be changed post-registration for $50,000. Events of Grand Theft Auto OnlineThe presence of the CEO status has become an increasingly important role to assign to, as players who are part of Organizations have the ability to conduct a variety of business-based work parallel to Motorcycle Clubs. Some of these features can be played in GTA Online Freemode, while others are structured like Contact Missions and are based in job lobbies. Further Adventures in Finance and FelonyAs part of the Further Adventures in Finance and Felony update, CEO organizations are able to perform buy/sell missions through SecuroServ, in which they obtain Special Cargo, store it in a Warehouse and sell the product on through Ad-Hawk. Import/ExportAs part of the Import/Export update, CEO organizations are now able to source Vehicle Cargo, where they steal high-priority vehicles and store them in a Vehicle Warehouse, and sell the vehicles on to buyers through Ad-Hawk Autos. The entire concept as a whole is relatively similar to Special Cargo added in the Further Adventures in Finance and Felony update. Special Vehicle Work is also able to be performed. These unique missions are unlocked as source vehicle cargo progress is made. Given by SecuroServ, the missions can be started at the CEO's Office, and involve using the Special Vehicles added with the update, which are discounted if the mission is passed successfully. These missions can be replayed at any time through the Office's computer terminal. GunrunningAs part of the Gunrunning update, VIP or CEO organizations (as well as Motorcycle Clubs) are now able to source Supplies, where they steal weaponry and equipment and store them in a Bunker facility, and sell the produced weaponry on to buyers through Disruption Logistics. The concept is similar to Biker's update MC bussinesses, wherein the supplies act as the main source of profit once sold on, the Bunker features a section that acts as the storage unit, and the computer in the Bunker itself acts as the method of source missions. Mobile Operations are also able to be performed. These mission are similar to the way Special Vehicle Work plays out - the Mobile Operations Center is required in order to start these missions. The trailer center has on-board a computer where the missions can be started. Like Vehicle Cargo, Supply missions are needed to be carried out in order to unlock the individual missions. These missions feature the update's Weaponized Vehicles, which are discounted if the missions are passed successfully. These missions can be replayed at any time through the Mobile Operations Center's touch-screen terminal. Smuggler's RunAs part of the Smuggler's Run update, VIP or CEO organizations (as well as Motorcycle Clubs) can purchase a Hangar and source Air Freight Cargo to steal and sell, acting as an air-business equivalent to Special Cargo added in the Further Adventures in Finance and Felony update. Completing Air Freight Cargo Steal Missions unlocks vehicles added in the same update at discounted prices. The player requires a hangar to store these aircraft in regardless of what price they purchase them at. The Doomsday HeistAs part of the Doomsday Heist update, VIP or CEO organizations (as well as Motorcycle Clubs) can purchase a Facility and conduct a new three-act heist, The Doomsday Heist. Structured similarly to the Heists added in the Heists Update, these heists can only be started as a Heist Leader if the player owns a facility, although any player is free to join them as Heist Crew/Members. After HoursAs part of the After Hours update, organizations (as well as Motorcycle Clubs) can purchase a Nightclub alongside Tony Prince, English Dave and Lazlow to set it up and convert it to one of the hottest spots in the city. The VIP or CEO will have to set the business up, obtaining the equipment and getting a DJ. Also, the players will be able to hire technicians for the Nightclub Underground Warehouse, which will be able to store Goods accrued and stolen from Business Battles, and then selling the Goods for profit. The Terrorbyte is stored in a dedicated Nightclub Warehouse floor, and player are able to run Client Jobs from inside of it for Paige Harris. Diamond Casino & ResortAs part of the Diamond Casino & Resort update, organizations (as well as Motorcycle Clubs) can purchase a Master Penthouse inside the newly-opened Casino. Players who are either an MC President or CEO can call Agatha Baker after the purchase of said penthouse to request a random Casino Work mission. The Diamond Casino HeistAs part of The Diamond Casino Heist update, organizations (as well as Motorcycle Clubs) can purchase an Arcade, set it up, and use its garage to prepare for The Diamond Casino Heist. The CEO/VIP will have to set up the business before they can start preparing for the heist. The Cayo Perico HeistAs part of The Cayo Perico Heist update, organizations (as well as Motorcycle Clubs) can purchase a Kosatka and use it to prepare for The Cayo Perico Heist. Again, the heist finale can only be started by Kosatka owners, but any player can join them as Heist Crew/Members. VIP/CEOOnce a player becomes a VIP, this status will last for 4 (real time) hours. CEOs lack countdown and cooldown timers, and can retire and re-register at any time. There can be up to 10 VIPs/CEOs in one session. Once they become a VIP/CEO, players can select VIP Work, new job types performed in the Free Mode world, which can be completed for cash and RP rewards. VIPs/CEOs can hire up to 3 bodyguards/associates to help and protect them. Similarly, VIPs/CEOs can start VIP Challenges, which are competitions between them and the bodyguards/associates they employ for cash and RP rewards. VIPs and CEOs also have the ability to drop armor and ammunition or order vehicles for their bodyguards, albeit at a higher cost. VIPs and CEOs can use a Ghost Organization feature to hide all bodyguards from the map. Any cash that the bodyguards earn from Freemode Events and Challenges or other profitable in-game actions, such as robbing a store, go to the VIP/CEO, although profits from VIP Work are split among all members of the organization. When killed, VIPs/CEOs will respawn near their bodyguards. The VIP can manage their organization by renaming the organization (for $50,000), setting their clothing styles for the CEO and Associate members, enabling/disabling friendly fire, and employing bodyguards.
“Thank you for registering with SecuroServ as a VIP. Recruit your Protection Detail immediately to start feeling the benefits of having a troop of armed Bodyguards at your beck and call. But what now? Take your operation to the next level by getting an office on dynasty8realestate.com, of course! You'll become a CEO with access to Special Cargo, Vehicle Cargo, Special Vehicle Work and many other benefits.” — SecuroServ textBodyguards/AssociatesPlayers can become a bodyguard/associate either by being contacted directly (via text message) by a VIP/CEO, or by choosing the "looking for work" option in their interaction menu. When hired by a VIP/CEO, they become a bodyguard/associate. Bodyguards/Associates earn a $5,000 salary every 15 minutes, although this will reduce by $250 each time the VIP/CEO is killed while the player is in their employ, and it resets every time the bodyguard is paid. A $500/10% salary raise called "Wage Bonus" is given to the Bodyguards/Associates every time a business-related job is completed. This Wage Bonus is shown before joining an Organization in a percentage. This bonus stays until the CEO/VIP resigns; changing sessions does not remove this bonus. While in the vicinity of the VIP/CEO, bodyguards will earn a 100 RP bonus per minute while associates will receive 200RP per minute. They can also earn additional RP bonuses for either being in a vehicle with the VIP/CEO or driving the VIP/CEO around themselves, the latter of which gives a larger bonus. Bodyguards/associates will also have their health regenerate and will earn up to two levels of stat boosts (the higher the VIP's/CEO's level, the higher the boost) when near their VIP/CEO. All of these bonuses are also given while playing missions in the Doomsday Heist. Bodyguards/associates have the ability to call in vehicles that the VIP/CEO has purchased for them to use. Organization WorkThere are nine different jobs available to VIPs and CEOs called VIP Work, that can be started by the VIP/CEO at any time they choose and will give cash and RP rewards. Upon completing any job, there will be a 5-minute cooldown before the VIP/CEO can start another or a 10-minute cooldown in case of starting the same VIP work, with Piracy Prevention having a 60 minute cooldown. VIP jobs that were introduced with the Import/Export cannot be done as a 'registered VIP', as the update requires the player to become a CEO to not only purchase a vehicle warehouse, but also purchase the special vehicle associated with the mission. These all have longer cooldowns than the other VIP jobs. Solo Organization ModesThe following VIP jobs can be started without any bodyguards/associates, or rival players required to play:
Solo Organization Modes with vehicle requirementsThe following VIP jobs can be started without any bodyguards/associates, but the CEO must own the required vehicle to be used for the job:
Group Associate/Bodyguard ModesThe following VIP jobs require at least one associate or bodyguard within the organisation in order to start:
Multiple Organization ModesThe following VIP jobs require at least one member outside of the organization in order to start:
Organization ChallengesOrganization Challenges are intra-organizational challenges that can be started within Freemode that pit members against each other for their own personal gains.
Organization AbilitiesThe player is able to utilize numerous abilities as a VIP/CEO. From here they can:
Organization VehiclesThe player can request a range of unique vehicles, most of which are armor-plated. All vehicles will spawn in a matte-black finish, and will spawn near players on almost any area where Personal Vehicles or helicopters normally do not reach (i.e. beaches or dirt roads), as long as players are still in a suitable area. Note that requesting the same vehicle will simply relocate the previous one and will not be repaired from any damage, and destroying them will result in a 2-minute cooldown before requesting another one. Leaving an organization while driving a VIP/CEO vehicle will simply kick the player from it.
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