Maximum height of the object is the highest vertical position along its trajectory. The object is flying upwards before reaching the highest point - and it's falling after that point. It means that at the highest point of projectile motion, the vertical velocity is equal to 0 (Vy = 0). 0 = Vy – g * t = V₀ * sin(α) – g * th From that equation we can find the time th needed to reach the maximum height hmax: th = V₀ * sin(α) / g The formula describing vertical distance is: y = Vy * t – g * t² / 2 So, given y = hmax and t = th, we can join those two equations together: hmax = Vy * th – g * th² / 2 hmax = V₀² * sin(α)² / g – g * (V₀ * sin(α) / g)² / 2 hmax = V₀² * sin(α)² / (2 * g) And what if we launch a projectile from some initial height h? No worries! Apparently, the calculations are a piece of cake - all you need to do is add this initial elevation! hmax = h + V₀² * sin(α)² / (2 * g) Let's discuss some special cases with changing angle of launch:
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