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Roblox allows game developers to upload audio files to add something special to their games. Whether you want to add a soundtrack, sound effect, or narration, uploading an audio file can help. You will need Robux for this.
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Co-authors: 9 Updated: January 27, 2022 Views: 63,860 Article Rating: 50% - 126 votes Categories: Roblox
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While building a game, it’s easy to overlook the importance of sounds and music. Combined creatively, these can set an atmospheric or exciting tone, build suspense, and bring life to your game’s characters. Audio MarketplaceA wide array of free-to-use audio can be searched for in the Toolbox.
1. Preview 2. Right-click and copy ID Uploading Custom AudioYou can upload custom audio for that you are certain you have permission to use, such as audio you make yourself or license from original creators. ID-verified creators can upload 100 free audio assets per 30 days, and unverified creators can upload 10 free audio assets per 30 days.To upload one or more audio files in .mp3 or .ogg format:
Playing background music can be achieved through scripting under two useful patterns as follows: Audio ModuleTo set up multiple songs and play any of them on command, you can implement a basic audio module.
To randomly shuffle background music, you can implement the following script which shuffles songs and avoids back-to-back repeats.
Unlike background music, sounds will often originate from a specific place or object inside the game — the engine of a vehicle, the battle cry of an enemy, etc. However, they may also be played as an “ambient” sound like wind blowing or rain falling. Positional SoundsA sound placed in a BasePart or an Attachment will emit its sound from the part’s BasePart/Position|Position or the attachment’s Attachment/WorldPosition|WorldPosition. These are considered positional sounds and they share the following traits:
If the source part/attachment already exists in a place, you can add a positional sound directly within Studio:
Ambient SoundsAmbient environmental sounds like wind and thunder don’t need to be attached to a part because they come from all around the player. As such, these type of sounds can be played just like background music using the audio module above. GUI SoundsSound effects for interactive GUI objects can be played using the audio module above. Instead of playing a sound immediately, however, you can hook it up to the GuiButton/Activated|Activated event listener for the button.
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