How to play trash the card game

How to play trash the card game
How to play trash the card game

This American children’s card game for two or more players is also known as Garbage or Ten, but because both of these titles are often used for other card games, we’ll refer to it here as Trash. 

The goal is to be the first to create a pattern, initially of 10 cards numbered Ace to Ten, and while there are some options to be taken, it is largely a game of chance. 

This play is entertaining, simple to learn, and can keep youngsters entertained for hours. So we thought it would be a fantastic idea to promote the game with you because it is a terrific exercise for family time and helps limit video games.

How do you play Trash? 

The game has been played in rounds, with each player starting with ten cards. The first player to finish their set in an order from ace to ten wins the game and receives one card fewer in the following round. Whenever a player is short to one card and pulls an ace or a wildcard, the game is over. 

This is a really simple and uncomplicated card game.

What you need:

  • For 2-3 people, one deck of 52 cards is sufficient; for 4 or more players, an additional deck is required. 
  • 2 or more eager participants

Deal

Give each player ten cards. Place the rest of the cards in the center of the table. This is known as the “pull pile.” 

Each player places their cards face down in two lines of five cards each. These card lines will match to the numerical sequence, with the ace at the top left and the ten at the bottom right.

Gameplay

The first card from the drawing pile is selected by Player 1. If it’s a number card, he sets it in the matching spot on his number line, turning and discarding the card that was there before. They  then take the flip card and, if relevant, sets it in its matching slot. 

For instance, if player 1 pulls a 5, he turns over the card from the matching slot in the deck and places the 5 there. He slides the flipped card to the appropriate spot if it is a number, and so on.

If he flips over a jack or a queen, he throws it away. “Trash!” say the jacks and queens. 

A king acts as a wildcard and can be used in any position. On later turns, wildcards can also be moved.

Play Continues

Play continues as before, with the difference that players can either choose one card from the draw pile or take the top hand again from the discard pile.

Winning

Once that player has completed the ace-ten sequence, the other player(s) gets one more turn to try to tie the game. 

ALSO READ: How to play Ship, Captain & Crew!

The MATH 

This game appears to be designed for a preschooler or kindergartener who is working on their counting abilities. 

The two rows of cards are structured similarly to a ten frame, with the top row containing the first five cards and the lower row containing the cards from six to 10. This framework, with which children are continually interacting in early primary school, is ideal for recreation in a gaming context.

When children flip over an eight, they usually count from one to eight before placing the card. Others, who have completed kindergarten and are considerably more secure with numbers up to ten, rush to the third card in the bottom row. 

This type of thinking represents a significant transition for early math students. Of course, children must be able to count to nine, but beginning at one and tallying is hardly the most efficient technique. Trash provides children with a visual framework to help them think on numerals and their spatial arrangement to one another.

Alternate version of Trash

  • Trash, like any other card game, may be played in a variety of ways. 
  • If you’re playing with toddlers or have more than enough table space, place the card numbers in a single row. 
  • A simpler game mode with fewer rounds is available. For example, you may agree to play just until the leading player has five cards. 
  • You can also begin by playing with only eight cards. You can choose whether to discard all nines and tens or to treat them as halt cards like jacks and queens.
  • Other players establish tougher criteria, such as allowing only one victor in every round and not allowing the rest of the players to draw another card once one player has completed the combination.

Until the last round, when one of the players finishes a game with only one card to flip.

Final Word

Card games, in general, can be good for children. It teaches children how to abide by the rules, ask questions, and compete in a healthy way. 

It can also help children gain confidence and learn how to strategize. Card games also teach the children how to win and lose with grace. 

Trash is a great game for youngsters who can recognise numbers. It’s also a fun way for grownups to pass the time. 

So, if you have a few spare hours, why not assemble the youngsters and play Trash?

ALSO READ: How to Play 99 Card Game?

This page is based on information from Alicia Mahmot, Inge M, Rachel G and Ed Vasicek.

Introduction

This American children's game for two or more players is also sometimes known as Garbage or Ten, but as both these names are also used for other card games, we call it here by its commonest name Trash.

The aim is to be the first to complete a layout, initially of ten cards Ace to Ten, and although there are occasional decisions to be made it is essentially a game of pure luck.

Players and Cards

2 players use a standard international 52 card deck. With more players, more decks can be added to avoid running out of cards. For example 3 or 4 players can use 2 decks shuffled together, 5 or 6 players use 3 decks and so on.

During the game Aces count as one, cards 2 to 10 have their face values, Jacks are wild, and Queens and Kings automatically end the player's turn.

The turn to play passes clockwise.

The Deal

The cards are shuffled and each player is dealt a layout of 10 face down cards in two rows of 5 in front of them.  Players are not allowed to look at their cards.

How to play trash the card game

The remaining deck is stacked face down in the middle to form a stock pile.

The aim of the game is to be the first to fill your layout with face up cards from Ace to Ten in the correct positions as indicated.

The Play

The first player draws from the stock.  If it’s a pip card A-10, the player places that card in its correct location in the layout (the top left card is the 1=Ace position, etc.).  To do this, the player must remove the face down card that is occupying that location and turn it face up. This card, in turn, is placed in its appropriate location, if available, displacing the face down card that was there. This continues until the player finds a card that cannot be placed - a Queen or a King or a number card whose location is already occupied by a face up card with that number. The player must then discard the unplayable card, placing it face up on the table next to the stock pile to begin a discard pile, and the turn to play passes to the next player.

Subsequent players begin their turns by drawing either the top card of the face down stock pile or the top card of the discard pile (the card discarded by the previous player). In practice a player will always choose the top card of the discard player if it corresponds to an available location in their layout. They then place their card face up in the correct location in their layout, if available, displacing the card that was there to its own location, and continue until they find an unplayable card, which they add to the top of the discard pile to end their turn.

Since Jacks are wild, a Jack can be placed face up in any location containing a face down card, displacing the card that was there. Also a pip card whose correct location currently contains a face up Jack can be placed in that location displacing the Jack, which can then be moved to any other location with a face down card, displacing the card that was there. A Jack might have been placed in the Two-slot, for example.  If the player draws or turns up a Two, the Jack can be moved to another slot and become a Seven, for example, so that the Two card can now be played in the Two-slot.

It is very unlikely that the face down stock pile will run out before anyone completes their layout, but it is theoretically possible if there are more than two players and the draws are very unlucky. If this should happen, the cards of the discard pile, apart from its top card which is left in place, are shuffled to make a new stock pile.

Subsequent Hands and Winning

The winner of the hand is the first player to complete their layout by having an appropriate face-up card in each location.

The cards are then shuffled and redealt, but the winner of the hand has one fewer card in their layout. After winning one hand a player only has locations A-9 and Tens become unplayable for them. A player who has won twice only has locations A-8, and so on.

The winner of each hand plays first in the next hand.

The game continues until a player has only one location and wins the hand by filling it with an Ace or Jack. This player wins the whole game.

Variations

For a shorter game, it can be agreed that the winner is the first to reduce their layout to a particular number of locations, for example the first player to achieve a 6-card layout wins.

Alternatively players may agree to play a fixed number of deals or for a fixed period of time, after which the player with the smallest layout wins.

Some play that the turn to play first in a hand rotates clockwise rather than passing to the winner of the previous hand.

Some play with a different wild card - for example Kings are wild and Jacks and Queens are unplayable. Some add Jokers as additional wild cards.

Some play with all picture cards wild. In that case the only unplayable cards are numbers that you already have on your layout or that are larger than the largest numbered spot remaining on your layout.

Inge M reports two variants that give the loser(s) of a hand an extra chance to reduce their layouts:

  1. At the end of a hand the player(s) other than the winner turn up the remaining face down cards in their layouts. If it turns out that a player happens to have all these cards already in their correct places then they also reduce their layout by one for the next deal.
  2. In addtion to the above, in a two-player game, at the end of a hand the loser, before turning up their cards, has three "free" draws in which to attempt to complete their layout. It seems to me that this will result in a large number of deals where both players complete their layouts, but maybe with some players this is the desired result.