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Fish farming is an easy method of catching large quantities of fish and other items by fishing. Most AFK designs involve right-clicking an iron door with tripwire above it, causing fish caught to flow into a hopper and then into a collection chest. Designs[]
This section may need cleanup to comply with the style guide. Please help improve this if you can. The talk page may contain suggestions. AFK automatic fish farming[]Automatic fish farming involves right-clicking a door with tripwire above it and hoppers for collection, with an automatic fishing rod dropper to supply new fishing rods when the previous one breaks. As of Minecraft 1.11, iron doors and trapdoors no longer register the 'use' control, so older designs no longer work. These first designs work with the updated door mechanics. This one works for 1.11: It is also possible to eliminate the redstone clock used in most pre-1.11 designs: Or even to eliminate redstone completely, as shown in this more compact design: The videos below show older designs. Most compact fish farm for 1.9: Automatic fish farm: More compact variant: This next one uses an iron trapdoor instead of an iron door. Semi-automatic fish farming (not designed for AFK)[]Semi-automatic fish farms involve detecting the fishing rod using tripwire to close a door while fishing, improving fishing rates. Fish collector[]This is a basic design using hoppers to automatically collect fish while being very quick and simple to build.
Fish farming is an easy method of catching large quantities of fish and other items (junk and treasure) by fishing. Most AFK (away from keyboard) designs involve right-clicking an iron door with tripwire above it, causing fish caught to flow into a hopper and then into a collection chest. Contents
Designs[]AFK Automatic Fish Farming[]Pre-1.16, automatic fish farming involves right-clicking a door with tripwire above it and hoppers for collection. It’s a good idea to use an automatic fishing rod dropper to supply new fishing rods when the previous one breaks. The ideal rod is Lure III, Luck of the Sea III, Unbreaking III and Mending. For some AFK farms, it is required to hold down a button or key. For these, they can only be truly AFK if it is held down by something besides a person. Snapshot 20w12a changed how fishing worked. Now, in order to get treasure loot, the bobber will need to be in a 5x5x4 area of water, air, or Lily Pads.. This broke all old AFK fishing designs. The current designs use a timer to approximate how long it'll take to catch a fish, and then forcefully cause the player to reel it in via trapdoors activated on a redstone timer. These aren't as fast as the pre-1.16 designs. Snapshot 20w49a added the Sculk Sensor, which powered a new generation of AFK fishing farms. A design by Rays Works uses sculk sensors to detect a bobber sinking into the water when loot bites, triggering the sensor and forcefully causing the player to reel the bobber in via trapdoors activated by a sculk sensor. Note: None of these work in Bedrock Edition, due to how tripwires and doors work. Mojang also does not want to allow AFK fishing in Bedrock Edition. As such, most AFK fishing designs involve exploiting bugs that get fixed in the next update. 1.16[]AlexBMinecraft's Bedrock-friendly designThis one is specifically noted as working in Bedrock edition. 1.17 (Not available in survival)[]Rays Works DesignFish collector[]This is a basic design using hoppers to automatically collect fish while being very quick and simple to build. Non-AFK fishing[]Here is a quick run-through of the fishing mechanics:
So here are the main ways to speed up non-AFK fishing.
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